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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/IStreamingGenerationContext
An actor set instance is an actual instance of an actor set in the world.
| Name | FActorSetInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingGenerationContext.h |
| Include Path | #include "WorldPartition/WorldPartitionStreamingGenerationContext.h" |
Syntax
struct FActorSetInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActorSet | const FActorSet * | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| ActorSetContainerInstance | const FActorSetContainerInstance * | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| bIsSpatiallyLoaded | bool | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| Bounds | FBox | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| ContainerID | FActorContainerID | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| ContainerInstance | PRAGMA_DISABLE_DEPRECATION_WARNINGS const FActorSetContainer * | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| ContentBundleID | FGuid | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| DataLayers | TArray< const UDataLayerInstance * > | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| FilteredActors | const TSet< FGuid > * | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| RuntimeGrid | FName | WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
| Transform | FTransform | WorldPartition/WorldPartitionStreamingGenerationContext.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachActor
(
Func InFunc |
WorldPartition/WorldPartitionStreamingGenerationContext.h | ||
const UExternalDataLayerAsset * GetExternalDataLayerAsset() |
WorldPartition/WorldPartitionStreamingGenerationContext.h |