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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/URuntimePartition
Represents a cell descriptor instance, which is an instance of a cell after being split into data layers, etc. and ready to be converted into a streaming level.
| Name | FCellDescInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/RuntimePartition.h |
| Include Path | #include "WorldPartition/RuntimeHashSet/RuntimePartition.h" |
Syntax
struct FCellDescInstance : public URuntimePartition::FCellDesc
Inheritance Hierarchy
- URuntimePartition::FCellDesc → URuntimePartition::FCellDescInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FCellDescInstance
(
const FCellDesc& InCellDesc, |
WorldPartition/RuntimeHashSet/RuntimePartition.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContentBundleID | FGuid | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| DataLayerInstances | TArray< const UDataLayerInstance * > | WorldPartition/RuntimeHashSet/RuntimePartition.h | ||
| SourcePartition | URuntimePartition * | WorldPartition/RuntimeHashSet/RuntimePartition.h |