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| Name | UParticleModuleEventReceiverBase |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverBase.h |
| Include Path | #include "Particles/Event/ParticleModuleEventReceiverBase.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Abstract)
class UParticleModuleEventReceiverBase : public UParticleModuleEventBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleEventBase → UParticleModuleEventReceiverBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleEventReceiverBase
(
const FObjectInitializer& ObjectInitializer |
Particles/Event/ParticleModuleEventReceiverBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventGeneratorType | TEnumAsByte< EParticleEventType > | The type of event that will generate the kill. | Particles/Event/ParticleModuleEventReceiverBase.h |
|
| EventName | FName | The name of the emitter of interest for generating the event. | Particles/Event/ParticleModuleEventReceiverBase.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ProcessParticleEvent
(
FParticleEmitterInstance* Owner, |
Process the event... | Particles/Event/ParticleModuleEventReceiverBase.h | |
virtual bool WillProcessParticleEvent
(
EParticleEventType InEventType |
Is the module interested in events of the given type? | Particles/Event/ParticleModuleEventReceiverBase.h |