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Event type
| Name | EParticleEventType |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
enum EParticleEventType
{
EPET_Any,
EPET_Spawn,
EPET_Death,
EPET_Collision,
EPET_Burst,
EPET_Blueprint,
EPET_MAX,
}
Values
| Name | Remarks |
|---|---|
| EPET_Any | Any - allow any event |
| EPET_Spawn | Spawn - a particle spawn event |
| EPET_Death | Death - a particle death event |
| EPET_Collision | Collision - a particle collision event |
| EPET_Burst | Burst - a particle burst event |
| EPET_Blueprint | Blueprint - an event generated by level script |
| EPET_MAX |