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The base class for all particle event data.
| Name | FParticleEventData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
struct FParticleEventData
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleEventData() |
Particles/ParticleSystemComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EmitterTime | float | The emitter time at the event. | Particles/ParticleSystemComponent.h | |
| EventData | TArray< class UParticleModuleEventSendToGame * > | Game specific event metadata | Particles/ParticleSystemComponent.h | |
| EventName | FName | The name of the event. | Particles/ParticleSystemComponent.h | |
| Location | FVector | The location of the event. | Particles/ParticleSystemComponent.h | |
| Type | int32 | The type of event that was generated. | Particles/ParticleSystemComponent.h | |
| Velocity | FVector | The velocity at the time of the event. | Particles/ParticleSystemComponent.h |