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| Name | UParticleModuleEventReceiverSpawn |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventReceiverSpawn.h |
| Include Path | #include "Particles/Event/ParticleModuleEventReceiverSpawn.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="EventReceiver Spawn"))
class UParticleModuleEventReceiverSpawn : public UParticleModuleEventReceiverBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleEventBase → UParticleModuleEventReceiverBase → UParticleModuleEventReceiverSpawn
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleEventReceiverSpawn
(
const FObjectInitializer& ObjectInitializer |
Particles/Event/ParticleModuleEventReceiverSpawn.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bBanPhysicalMaterials | uint32 | When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| bInheritVelocity | uint32 | If true, use the velocity of the dying particle as the start velocity of the spawned particle. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| bUseParticleTime | uint32 | For Death-based event receiving, if this is true, it indicates that the ParticleTime of the event should be used to look-up the SpawnCount. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| bUsePSysLocation | uint32 | If true, use the location of the particle system component for spawning. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| InheritVelocityScale | FRawDistributionVector | If bInheritVelocity is true, scale the velocity with this. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| PhysicalMaterials | TArray< TObjectPtr< UPhysicalMaterial > > | Array of physical materials that can be used to allow or ban a specific set of materials when receiving collision events. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
| SpawnCount | FRawDistributionFloat | The number of particles to spawn. | Particles/Event/ParticleModuleEventReceiverSpawn.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeDefaults() |
Initializes the default values for this property | Particles/Event/ParticleModuleEventReceiverSpawn.h |
Overridden from UParticleModuleEventReceiverBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ProcessParticleEvent
(
FParticleEmitterInstance* Owner, |
Process the event... | Particles/Event/ParticleModuleEventReceiverSpawn.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Event/ParticleModuleEventReceiverSpawn.h | ||
virtual void PostInitProperties() |
Particles/Event/ParticleModuleEventReceiverSpawn.h |