Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleBeamSource |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamSource.h |
| Include Path | #include "Particles/Beam/ParticleModuleBeamSource.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, MinimalAPI, Meta=(DisplayName="Source"))
class UParticleModuleBeamSource : public UParticleModuleBeamBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleBeamBase → UParticleModuleBeamSource
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleBeamSource
(
const FObjectInitializer& ObjectInitializer |
Particles/Beam/ParticleModuleBeamSource.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bLockSource | uint32 | Whether to lock the source to the life of the particle. | Particles/Beam/ParticleModuleBeamSource.h |
|
| bLockSourceStength | uint32 | Whether to lock the source to the life of the particle. | Particles/Beam/ParticleModuleBeamSource.h |
|
| bLockSourceTangent | uint32 | Whether to lock the source to the life of the particle. | Particles/Beam/ParticleModuleBeamSource.h |
|
| bSourceAbsolute | uint32 | Whether to treat the as an absolute position in world space. | Particles/Beam/ParticleModuleBeamSource.h |
|
| LastSelectedParticleIndex | int32 | Particles/Beam/ParticleModuleBeamSource.h | ||
| Source | FRawDistributionVector | Default source-point to use. | Particles/Beam/ParticleModuleBeamSource.h |
|
| SourceMethod | TEnumAsByte< enum Beam2SourceTargetMethod > | The method flag. | Particles/Beam/ParticleModuleBeamSource.h |
|
| SourceName | FName | The strength of the tangent from the source point for each beam. | Particles/Beam/ParticleModuleBeamSource.h |
|
| SourceStrength | FRawDistributionFloat | The strength of the tangent from the source point for each beam. | Particles/Beam/ParticleModuleBeamSource.h |
|
| SourceTangent | FRawDistributionVector | The tangent for the source point for each beam. | Particles/Beam/ParticleModuleBeamSource.h |
|
| SourceTangentMethod | TEnumAsByte< enum Beam2SourceTargetTangentMethod > | The method to use for the source tangent. | Particles/Beam/ParticleModuleBeamSource.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDataPointerOffsets
(
FParticleEmitterInstance* Owner, |
Particles/Beam/ParticleModuleBeamSource.h | ||
void GetDataPointers
(
FParticleEmitterInstance* Owner, |
Particles/Beam/ParticleModuleBeamSource.h | ||
void InitializeDefaults() |
Initializes the default values for this property | Particles/Beam/ParticleModuleBeamSource.h | |
bool ResolveSourceData
(
const FContext& Context, |
Particles/Beam/ParticleModuleBeamSource.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AutoPopulateInstanceProperties
(
UParticleSystemComponent* PSysComp |
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized. | Particles/Beam/ParticleModuleBeamSource.h | |
| Retrieve the ParticleSysParams associated with this module. | Particles/Beam/ParticleModuleBeamSource.h | ||
virtual uint32 RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | Particles/Beam/ParticleModuleBeamSource.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Beam/ParticleModuleBeamSource.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Beam/ParticleModuleBeamSource.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Beam/ParticleModuleBeamSource.h | ||
virtual void PostInitProperties() |
Particles/Beam/ParticleModuleBeamSource.h |