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ParticleModuleBeamBase
The base class for all Beam modules. The method to use in determining the source/target.
| Name | Beam2SourceTargetMethod |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamBase.h |
| Include Path | #include "Particles/Beam/ParticleModuleBeamBase.h" |
Syntax
enum Beam2SourceTargetMethod
{
PEB2STM_Default,
PEB2STM_UserSet,
PEB2STM_Emitter,
PEB2STM_Particle,
PEB2STM_Actor,
PEB2STM_MAX,
}
Values
| Name | Remarks |
|---|---|
| PEB2STM_Default | Default - use the distribution. This is the fallback for when other modes can't be resolved. |
| PEB2STM_UserSet | UserSet - use the user set value. Primarily intended for weapon effects. |
| PEB2STM_Emitter | Emitter - use the emitter position as the source/target. |
| PEB2STM_Particle | Particle - use the particles from a given emitter in the system. |
| PEB2STM_Actor | Actor - use the actor as the source/target. |
| PEB2STM_MAX |