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| Name | FBeam2TypeDataPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
| Include Path | #include "ParticleHelper.h" |
Syntax
struct FBeam2TypeDataPayload
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers | ||||||
|---|---|---|---|---|---|---|---|---|---|---|
| Direction | FVector | Direction to step in | ParticleHelper.h | |||||||
| Flags | int32 | Type and indexing flags 3 1 0 1... | ... | ... | ...5... | ... | ... | ..0 TtPppppppppppppppNnnnnnnnnnnnnnn Tt = Type flags --> 00 = Middle of Beam (nothing...) 01 = Start of Beam 10 = End of Beam Ppppppppppppppp = Previous index Nnnnnnnnnnnnnnn = Next index int32 Flags; | ParticleHelper.h | |
| InterpolationSteps | int32 | Number of segments to render (steps) | ParticleHelper.h | |||||||
| Lock_Max_NumNoisePoints | int32 | Target lock, extreme max, Number of noise points | ParticleHelper.h | |||||||
| SourcePoint | FVector | The source of this beam | ParticleHelper.h | |||||||
| SourceStrength | float | The stength of the source tangent of this beam | ParticleHelper.h | |||||||
| SourceTangent | FVector | The source tangent of this beam | ParticleHelper.h | |||||||
| Steps | int32 | Number of segments to render (steps) | ParticleHelper.h | |||||||
| StepSize | double | StepSize (for each segment to be rendered) | ParticleHelper.h | |||||||
| TargetPoint | FVector | The target of this beam | ParticleHelper.h | |||||||
| TargetStrength | float | The stength of the Target tangent of this beam | ParticleHelper.h | |||||||
| TargetTangent | FVector | The target tangent of this beam | ParticleHelper.h | |||||||
| TravelRatio | float | The 'extra' amount to travel (partial segment) | ParticleHelper.h | |||||||
| TriangleCount | int32 | The number of triangles to render for this beam | ParticleHelper.h |