Navigation
API > API/Runtime > API/Runtime/Engine
| Name | UParticleModuleBeamModifier |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamModifier.h |
| Include Path | #include "Particles/Beam/ParticleModuleBeamModifier.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Beam Modifier"))
class UParticleModuleBeamModifier : public UParticleModuleBeamBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UParticleModule → UParticleModuleBeamBase → UParticleModuleBeamModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UParticleModuleBeamModifier
(
const FObjectInitializer& ObjectInitializer |
Particles/Beam/ParticleModuleBeamModifier.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAbsoluteTangent | uint32 | If true, don't transform the tangent modifier into the tangent basis. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| ModifierType | TEnumAsByte< enum BeamModifierType > | Whether this module modifies the Source or the Target. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| Position | FRawDistributionVector | The value to use when modifying the position. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| PositionOptions | FBeamModifierOptions | The options associated with the position. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| Strength | FRawDistributionFloat | The value to use when modifying the Strength. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| StrengthOptions | FBeamModifierOptions | The options associated with the Strength. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| Tangent | FRawDistributionVector | The value to use when modifying the Tangent. | Particles/Beam/ParticleModuleBeamModifier.h |
|
| TangentOptions | FBeamModifierOptions | The options associated with the Tangent. | Particles/Beam/ParticleModuleBeamModifier.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetDataPointerOffsets
(
FParticleEmitterInstance* Owner, |
@ todo document | Particles/Beam/ParticleModuleBeamModifier.h | |
void GetDataPointers
(
FParticleEmitterInstance* Owner, |
@ todo document | Particles/Beam/ParticleModuleBeamModifier.h | |
void InitializeDefaults() |
Initializes the default values for this property | Particles/Beam/ParticleModuleBeamModifier.h |
Overridden from UParticleModule
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AddModuleCurvesToEditor
(
UInterpCurveEdSetup* EdSetup, |
Add all curve-editable Objects within this module to the curve editor. | Particles/Beam/ParticleModuleBeamModifier.h | |
virtual void AutoPopulateInstanceProperties
(
UParticleSystemComponent* PSysComp |
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized. | Particles/Beam/ParticleModuleBeamModifier.h | |
virtual void GetCurveObjects
(
TArray< FParticleCurvePair >& OutCurves |
Fill an array with each Object property that fulfills the FCurveEdInterface interface. | Particles/Beam/ParticleModuleBeamModifier.h | |
| Retrieve the ParticleSysParams associated with this module. | Particles/Beam/ParticleModuleBeamModifier.h | ||
virtual uint32 RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | Particles/Beam/ParticleModuleBeamModifier.h | |
virtual void Spawn
(
const FSpawnContext& Context |
Particles/Beam/ParticleModuleBeamModifier.h | ||
virtual void Update
(
const FUpdateContext& Context |
Particles/Beam/ParticleModuleBeamModifier.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Particles/Beam/ParticleModuleBeamModifier.h | ||
virtual void PostInitProperties() |
Particles/Beam/ParticleModuleBeamModifier.h |