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The base class for properties to be used in analysis. Engine will inherit from this to define structures used for the functions it supports. User-defined functions will likely need their own analysis structures inheriting from this too.
| Name | UAnalysisProperties |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/BlendSpace.h |
| Include Path | #include "Animation/BlendSpace.h" |
Syntax
UCLASS (MinimalAPI, Config=Engine)
class UAnalysisProperties : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnalysisProperties
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Function | FString | Analysis function for this axis | Animation/BlendSpace.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeFromCache
(
TObjectPtr< UCachedAnalysisProperties > Cache |
Animation/BlendSpace.h | ||
virtual void MakeCache
(
TObjectPtr< UCachedAnalysisProperties >& Cache, |
Animation/BlendSpace.h |