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API > API/Editor > API/Editor/Persona
| Name | ULinearAnalysisPropertiesBase |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
Syntax
UCLASS (MinimalAPI, Abstract)
class ULinearAnalysisPropertiesBase : public UAnalysisProperties
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnalysisProperties → ULinearAnalysisPropertiesBase
Derived Classes
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneSocket | FBoneSocketTarget | The bone or socket used for analysis | BlendSpaceAnalysis.h |
|
| EndTimeFraction | float | Fraction through each animation at which analysis ends | BlendSpaceAnalysis.h |
|
| Space | EAnalysisSpace | The space in which to perform the analysis. | BlendSpaceAnalysis.h |
|
| SpaceBoneSocket | FBoneSocketTarget | Bone or socket that defines the analysis space (when it isn't World) | BlendSpaceAnalysis.h |
|
| StartTimeFraction | float | Fraction through each animation at which analysis starts | BlendSpaceAnalysis.h |
|