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API > API/Plugins > API/Plugins/BlendSpaceMotionAnalysis
| Name | ULocomotionAnalysisProperties |
| Type | class |
| Header File | /Engine/Plugins/Animation/BlendSpaceMotionAnalysis/Source/BlendSpaceMotionAnalysis/Public/LocomotionAnalysis.h |
| Include Path | #include "LocomotionAnalysis.h" |
Syntax
UCLASS ()
class ULocomotionAnalysisProperties : public UAnalysisProperties
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnalysisProperties → ULocomotionAnalysisProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CharacterFacingAxis | EAnalysisLinearAxis | World or bone/socket axis that specifies the character's facing direction | LocomotionAnalysis.h |
|
| CharacterUpAxis | EAnalysisLinearAxis | World or bone/socket axis that specifies the character's up direction | LocomotionAnalysis.h |
|
| FunctionAxis | EAnalysisLocomotionAxis | Axis for the analysis function | LocomotionAnalysis.h |
|
| PrimaryBoneSocket | FBoneSocketTarget | The primary bone or socket used for analysis | LocomotionAnalysis.h |
|
| SecondaryBoneSocket | FBoneSocketTarget | The secondary bone or socket used for analysis | LocomotionAnalysis.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromCache
(
TObjectPtr< UCachedAnalysisProperties > Cache |
LocomotionAnalysis.h | ||
void MakeCache
(
TObjectPtr< UCachedAnalysisProperties >& Cache, |
LocomotionAnalysis.h |