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API > API/Editor > API/Editor/Persona
| Name | UEulerAnalysisProperties |
| Type | class |
| Header File | /Engine/Source/Editor/Persona/Public/BlendSpaceAnalysis.h |
| Include Path | #include "BlendSpaceAnalysis.h" |
Syntax
UCLASS (MinimalAPI)
class UEulerAnalysisProperties : public UAnalysisProperties
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAnalysisProperties → UEulerAnalysisProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoneFacingAxis | EAnalysisLinearAxis | Used for some analysis functions - specifies the bone/socket axis that points in the facing/forwards direction | BlendSpaceAnalysis.h |
|
| BoneRightAxis | EAnalysisLinearAxis | Used for some analysis functions - specifies the bone/socket axis that points to the "right" | BlendSpaceAnalysis.h |
|
| BoneSocket | FBoneSocketTarget | The bone or socket used for analysis | BlendSpaceAnalysis.h |
|
| CharacterFacingAxis | EAnalysisLinearAxis | World or bone/socket axis that specifies the character's facing direction | BlendSpaceAnalysis.h |
|
| CharacterUpAxis | EAnalysisLinearAxis | World or bone/socket axis that specifies the character's up direction | BlendSpaceAnalysis.h |
|
| EndTimeFraction | float | Fraction through each animation at which analysis ends | BlendSpaceAnalysis.h |
|
| EulerCalculationMethod | EEulerCalculationMethod | Used for some analysis functions - specifies how yaw should be calculated from the bone axes | BlendSpaceAnalysis.h |
|
| FunctionAxis | EAnalysisEulerAxis | Axis for the analysis function | BlendSpaceAnalysis.h |
|
| Space | EAnalysisSpace | The space in which to perform the analysis. | BlendSpaceAnalysis.h |
|
| SpaceBoneSocket | FBoneSocketTarget | Bone or socket that defines the analysis space (when it isn't World) | BlendSpaceAnalysis.h |
|
| StartTimeFraction | float | Fraction through each animation at which analysis starts | BlendSpaceAnalysis.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeFromCache
(
TObjectPtr< UCachedAnalysisProperties > Cache |
BlendSpaceAnalysis.h | ||
void MakeCache
(
TObjectPtr< UCachedAnalysisProperties >& Cache, |
BlendSpaceAnalysis.h |