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Unreal Engine C++ API Reference > Runtime > Engine > Sound
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Sound/DialogueTypes.h |
Include | #include "Sound/DialogueTypes.h" |
Syntax
struct FDialogueContext
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< UDialogueVoice > | Speaker | The person speaking the dialogue. |
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TArray< TObjectPtr< UDialogueVoice > > | Targets | The people being spoken to. |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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FString | Gets a generated hash created from the source and targets. |