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Unreal Engine C++ API Reference > Runtime > CoreUObject > UObject > UObject
References
Module | CoreUObject |
Header | /Engine/Source/Runtime/CoreUObject/Public/UObject/Object.h |
Include | #include "UObject/Object.h" |
Syntax
struct FAssetRegistryTag
Remarks
Struct used by GetAssetRegistryTags() to return tag info
Variables
Type | Name | Description | |
---|---|---|---|
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uint32 | DisplayFlags | Flags describing more detail for displaying in the UI |
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FName | Name | Logical name of this tag |
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ETagType | Type | Broad description of kind of data represented in Value |
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FString | Value | Value string for this tag, may represent any data type |
Constructors
Type | Name | Description | |
---|---|---|---|
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FAssetRegistryTag
(
FName InName, |
||
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FAssetRegistryTag
(
FName InName, |
Enums
Type | Name | Description | |
---|---|---|---|
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ETagDisplay | Flags controlling how this tag should be shown in the UI | |
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ETagType | Enum specifying the type of this tag |
Typedefs
Name | Description |
---|---|
FOnGetExtendedAssetRegistryTagsForSave | Callback for GetExtendedAssetRegistryTagsForSave |
FOnGetObjectAssetRegistryTags | Callback |
Constants
Name | Description |
---|---|
OnGetExtendedAssetRegistryTagsForSave | |
OnGetExtraObjectTags |