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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Slate
Inheritance Hierarchy
- IGameLayerManager
- SGameLayerManager
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Slate/SGameLayerManager.h |
| Include | #include "Slate/SGameLayerManager.h" |
Syntax
class IGameLayerManager
Remarks
Allows widgets to be managed for different users.
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddGameLayer
(
TSharedRef< SWidget > ViewportContent, |
||
| bool | AddLayerForPlayer
(
ULocalPlayer* Player, |
||
| void | AddWidgetForPlayer
(
ULocalPlayer* Player, |
||
| void | ClearWidgets () |
||
| void | ClearWidgetsForPlayer
(
ULocalPlayer* Player |
||
| TSharedPtr< IGameLayer > | FindLayerForPlayer
(
ULocalPlayer* Player, |
||
| FGeometry | GetPlayerWidgetHostGeometry
(
ULocalPlayer* Player |
||
| FGeometry | |||
| void | NotifyPlayerAdded
(
int32 PlayerIndex, |
||
| void | NotifyPlayerRemoved
(
int32 PlayerIndex, |
||
| void | RemoveGameLayer
(
TSharedRef< SWidget > ViewportContent |
||
| void | RemoveWidgetForPlayer
(
ULocalPlayer* Player, |
||
| void | |||
| void | SetDefaultWindowTitleBarHeight
(
float Height |
||
| void | SetSceneViewport
(
FSceneViewport* SceneViewport |
||
| void | SetWindowTitleBarState
(
const TSharedPtr< SWidget >& TitleBarContent, |
||
| void | SetWindowTitleBarVisibility
(
bool bIsVisible |