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Classes
| Type | Name | Description | |
|---|---|---|---|
| FDebugCanvasDrawer | Custom Slate drawer to render a debug canvas on top of a Slate window | ||
| FDeferredCleanupSlateBrush | |||
| FSceneViewport | A viewport for use with SlateSViewport widgets. | ||
| FSlateAtlasData | The data representing a region of a UTexture atlas. | ||
| FSlateGameResources | |||
| FSlateRenderTargetRHI | Encapsulates a render target for use by a Slate rendering implementation | ||
| FSlateTexture2DRHIRef | Encapsulates a Texture2DRHIRef for use by a Slate rendering implementation | ||
| FSlateTextureRenderTarget2DResource | |||
| IGameLayer | Allows you to provide a custom layer that multiple sources can contribute to. | ||
| IGameLayerManager | Allows widgets to be managed for different users. | ||
| ISlateTextureAtlasInterface | |||
| SDebugCanvas | Widget wrapper that paints the debug canvas | ||
| SGameLayerManager | |||
| UButtonStyleAsset | An asset describing a button's appearance. | ||
| UCheckBoxStyleAsset | An asset describing a CheckBox's appearance. Just a wrapper for the struct with real data in it. | ||
| USlateBrushAsset | An asset describing how a texture can exist in slate's DPI-aware environment and how this texture responds to resizing. | ||
| USlateTextureAtlasInterface |