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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticLightingSystemInterface.h |
Include | #include "Rendering/StaticLightingSystemInterface.h" |
Syntax
class FStaticLightingSystemInterface
Functions
Type | Name | Description | |
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void | EditorTick () |
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void | GameTick
(
float DeltaSeconds |
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FStaticLightingSystemInterface * | Get () |
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const FLightComponentMapBuildData * | GetLightComponentMapBuildData
(
const ULightComponent* Component |
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const FPrecomputedVolumetricLightmap * | GetPrecomputedVolumetricLightmap
(
UWorld* World |
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IStaticLightingSystemImpl * | ||
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const FMeshMapBuildData * | GetPrimitiveMeshMapBuildData
(
const UPrimitiveComponent* Component, |
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bool | ||
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void | RegisterImplementation
(
FName Name, |
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void | UnregisterImplementation
(
FName Name |