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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FStaticLightingSystemInterface
Type
typedef TMulticastDelegate_OneParam< void, FMaterialRenderProxy &42; > FMaterialInvalidationSignature
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/StaticLightingSystemInterface.h |
Include | #include "Rendering/StaticLightingSystemInterface.h" |