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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
Include | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FPrecomputedVolumetricLightmap
Remarks
Represents the Volumetric Lightmap for a specific ULevel.
Variables
Type | Name | Description | |
---|---|---|---|
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FPrecomputedVolumetricLightmapData * | Data | Owned by rendering thread ULevel's MapBuildData GC-visible property guarantees that the FPrecomputedVolumetricLightmapData will not be deleted during the lifetime of FPrecomputedVolumetricLightmap. |
Constructors
Type | Name | Description | |
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Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddToScene
(
FSceneInterface* Scene, |
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void | ApplyWorldOffset
(
const FVector& InOffset |
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bool | ||
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void | RemoveFromScene
(
FSceneInterface* Scene |
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void | SetData
(
FPrecomputedVolumetricLightmapData* NewData, |