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Unreal Engine C++ API Reference > Runtime > Engine > Rendering
Inheritance Hierarchy
- FSkeletalMeshVertexDataInterface
- TSkeletalMeshVertexData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
Syntax
class FSkeletalMeshVertexDataInterface
Remarks
An interface to the skel-mesh vertex data storage type.
Destructors
Type | Name | Description | |
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Virtual destructor. |
Functions
Type | Name | Description | |
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uint8 * | ||
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uint32 | ||
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FResourceArrayInterface * | ||
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uint32 | GetStride () |
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void | ResizeBuffer
(
uint32 NumVertices |
Resizes the vertex data buffer, discarding any data which no longer fits. |
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void | Serializer. |