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Unreal Engine C++ API Reference > Runtime > Engine > Rendering > FSkeletalMeshVertexDataInterface
- FSkeletalMeshVertexDataInterface::ResizeBuffer()
- TSkeletalMeshVertexData::ResizeBuffer()
- TSkeletalMeshVertexData::ResizeBuffer()
- TSkeletalMeshVertexData::ResizeBuffer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Rendering/SkeletalMeshVertexBuffer.h |
Include | #include "Rendering/SkeletalMeshVertexBuffer.h" |
void ResizeBuffer
&40;
uint32 NumVertices
&41;
Remarks
Resizes the vertex data buffer, discarding any data which no longer fits.
Parameters
Name | Description |
---|---|
NumVertices | The number of vertices to allocate the buffer for. |