Navigation
Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- APhysicsConstraintActor
- APhysicsThruster
- ARadialForceActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyBase.h |
Include | #include "PhysicsEngine/RigidBodyBase.h" |
Syntax
class ARigidBodyBase : public AActor
Remarks
RigidBodyBase: The base class of all rigid bodies.
Constructors
Type | Name | Description | |
---|---|---|---|
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ARigidBodyBase
(
const FObjectInitializer& ObjectInitializer |