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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- ARadialForceActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
Include | #include "PhysicsEngine/RadialForceActor.h" |
Syntax
class ARadialForceActor : public ARigidBodyBase
Constructors
Type | Name | Description | |
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ARadialForceActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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void | DisableForce () |
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void | EnableForce () |
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void | FireImpulse () |
BEGIN DEPRECATED (use component functions now in level script) |
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URadialForceComponent * | Returns ForceComponent subobject | |
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UBillboardComponent * | Returns SpriteComponent subobject | |
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void | ToggleForce () |
Overridden from AActor
Type | Name | Description | |
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void | EditorApplyScale
(
const FVector& DeltaScale, |
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. |