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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > ARigidBodyBase
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RigidBodyBase.h |
Include | #include "PhysicsEngine/RigidBodyBase.h" |
Source | /Engine/Source/Runtime/Engine/Private/RigidBodyBase.cpp |
ARigidBodyBase
&40;
const FObjectInitializer & ObjectInitializer
&41;