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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ARigidBodyBase
- APhysicsThruster
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsThruster.h |
Include | #include "PhysicsEngine/PhysicsThruster.h" |
Syntax
class APhysicsThruster : public ARigidBodyBase
Remarks
Attach one of these on an object using physics simulation and it will apply a force down the negative-X direction ie. point X in the direction you want the thrust in.
Constructors
Type | Name | Description | |
---|---|---|---|
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APhysicsThruster
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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UArrowComponent * | Returns ArrowComponent subobject | |
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UPhysicsThrusterComponent * | Returns ThrusterComponent subobject |