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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > ARadialForceActor
- AActor::EditorApplyScale()
- ARadialForceActor::EditorApplyScale()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
Include | #include "PhysicsEngine/RadialForceActor.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
virtual void EditorApplyScale
&40;
const FVector & DeltaScale,
const FVector &42; PivotLocation,
bool bAltDown,
bool bShiftDown,
bool bCtrlDown
&41;
Remarks
Called by ApplyDeltaToActor to perform an actor class-specific operation based on widget manipulation. The default implementation is simply to modify the actor's draw scale.