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Unreal Engine C++ API Reference > Runtime > Engine > PhysicsEngine > ARadialForceActor
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
Include | #include "PhysicsEngine/RadialForceActor.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/RadialForceComponent.cpp |
virtual void FireImpulse&40;&41;
Remarks
BEGIN DEPRECATED (use component functions now in level script)