Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UNetworkPhysicsSettingsComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include | #include "Physics/NetworkPhysicsSettingsComponent.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI, Meta=(BlueprintSpawnableComponent))
class UNetworkPhysicsSettingsComponent : public UActorComponent
Remarks
Struct FNetworkPhysicsSettingsRewindData {
};
struct FNetworkPhysicsSettingsRenderInterpolation {
}; Settings Component for network replicated physics actors Overrides default settings, CVar settings and project settings.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FNetworkPhysicsSettingsDefaultReplication | DefaultReplicationSettings | ||
| FNetworkPhysicsSettings | GeneralSettings | ||
| FNetworkPhysicsSettingsNetworkPhysicsComponent | NetworkPhysicsComponentSettings | ||
| FNetworkPhysicsSettingsPredictiveInterpolation | PredictiveInterpolationSettings | ||
| FNetworkPhysicsSettingsResimulation | ResimulationSettings |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FNetworkPhysicsSettingsComponentAsync * | Get the settings internal to the PhysicsThread (Only access construct on the Physics Thread) | ||
| UNetworkPhysicsSettingsComponent * | GetSettingsForActor
(
AActor* Owner |
Static API Get the settings component for a specified actor |
Overridden from UActorComponent
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Begins Play for the component. | |
| void | Initializes the component. | ||
| void | Handle this component being Uninitialized. |
Constants
| Name | Description |
|---|---|
| ObjectToSettings_External | Game Thread map of settings component per actor. |