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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/UNetworkPhysicsSettingsComponent
- UActorComponent::UninitializeComponent()
- UNetworkPhysicsSettingsComponent::UninitializeComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include | #include "Physics/NetworkPhysicsSettingsComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/NetworkPhysicsSettingsComponent.cpp |
virtual void UninitializeComponent()
Remarks
Handle this component being Uninitialized. Called from AActor::EndPlay only if bHasBeenInitialized is true