Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Physics > API/Runtime/Engine/Physics/UNetworkPhysicsSettingsComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Physics/NetworkPhysicsSettingsComponent.h |
| Include | #include "Physics/NetworkPhysicsSettingsComponent.h" |
Syntax
static TMap < AActor *, UNetworkPhysicsSettingsComponent * > ObjectToSettings_External = TMap<AActor*, UNetworkPhysicsSettingsComponent*>;
Remarks
Game Thread map of settings component per actor.