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bool |
bCorrectConnectedBodies |
Overrides CVar: np2.PredictiveInterpolation.CorrectConnectedBodies When true, transform corrections will also apply to any connected physics object. |
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bool |
bCorrectConnectedBodiesFriction |
Overrides CVar: np2.PredictiveInterpolation.CorrectConnectedBodiesFriction When true, transform correction on any connected physics object will also recalculate their friction. |
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bool |
bDisableSoftSnap |
Overrides CVar: np2.PredictiveInterpolation.DisableSoftSnap When true, predictive interpolation will not use softsnap to correct the replication with when velocity fails. Hardsnap will still eventually kick in if replication can't reach the target. |
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uint32: 1 |
bOverrideCorrectConnectedBodies |
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uint32: 1 |
bOverrideCorrectConnectedBodiesFriction |
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uint32: 1 |
bOverrideDisableSoftSnap |
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uint32: 1 |
bOverridePosCorrectionTimeBase |
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uint32: 1 |
bOverridePosCorrectionTimeMin |
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uint32: 1 |
bOverridePosCorrectionTimeMultiplier |
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uint32: 1 |
bOverridePosInterpolationTimeMultiplier |
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uint32: 1 |
bOverridePostResimWaitForUpdate |
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uint32: 1 |
bOverrideRotCorrectionTimeBase |
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uint32: 1 |
bOverrideRotCorrectionTimeMin |
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uint32: 1 |
bOverrideRotCorrectionTimeMultiplier |
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uint32: 1 |
bOverrideRotInterpolationTimeMultiplier |
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uint32: 1 |
bOverrideSkipVelocityRepOnPosEarlyOut |
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uint32: 1 |
bOverrideSoftSnapPosStrength |
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uint32: 1 |
bOverrideSoftSnapRotStrength |
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uint32: 1 |
bOverrideSoftSnapToSource |
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bool |
bPostResimWaitForUpdate |
Overrides CVar: np2.PredictiveInterpolation.PostResimWaitForUpdate After a resimulation, wait for replicated states that correspond to post-resim state before processing replication again. |
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bool |
bSkipVelocityRepOnPosEarlyOut |
Overrides CVar: np2.PredictiveInterpolation.SkipVelocityRepOnPosEarlyOut If true, don't run linear velocity replication if position can early out but angular can't early out. |
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bool |
bSoftSnapToSource |
Overrides CVar: np2.PredictiveInterpolation.SoftSnapToSource If true, softsnap will be performed towards the source state of the current target instead of the predicted state of the current target. |
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float |
PosCorrectionTimeBase |
Overrides CVar: np2.PredictiveInterpolation.PosCorrectionTimeBase Base time to correct positional offset over. RoundTripTime * PosCorrectionTimeMultiplier is added on top of this. |
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float |
PosCorrectionTimeMin |
Overrides CVar: np2.PredictiveInterpolation.PosCorrectionTimeMin Min time to correct positional offset over. DeltaSeconds is added on top of this. |
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float |
PosCorrectionTimeMultiplier |
Overrides CVar: np2.PredictiveInterpolation.PosCorrectionTimeMultiplier Multiplier to adjust how much of RoundTripTime to add to positional offset correction. |
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float |
PosInterpolationTimeMultiplier |
Overrides CVar: np2.PredictiveInterpolation.InterpolationTimeMultiplier Multiplier to adjust the interpolation time which is based on the sendrate of state data from the server. |
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float |
RotCorrectionTimeBase |
Overrides CVar: np2.PredictiveInterpolation.RotCorrectionTimeBase Base time to correct rotational offset over. RoundTripTime * RotCorrectionTimeMultiplier is added on top of this. |
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float |
RotCorrectionTimeMin |
Overrides CVar: np2.PredictiveInterpolation.RotCorrectionTimeMin Min time to correct rotational offset over. DeltaSeconds is added on top of this. |
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float |
RotCorrectionTimeMultiplier |
Overrides CVar: np2.PredictiveInterpolation.RotCorrectionTimeMultiplier Multiplier to adjust how much of RoundTripTime to add to rotational offset correction. |
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float |
RotInterpolationTimeMultiplier |
Overrides CVar: np2.PredictiveInterpolation.RotInterpolationTimeMultiplier Multiplier to adjust the rotational interpolation time which is based on the sendrate of state data from the server. |
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float |
SoftSnapPosStrength |
Overrides CVar: np2.PredictiveInterpolation.SoftSnapPosStrength Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining positional distance. |
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float |
SoftSnapRotStrength |
Overrides CVar: np2.PredictiveInterpolation.SoftSnapRotStrength Value in percent between 0.0 - 1.0 representing how much to softsnap each tick of the remaining rotational distance. |