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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > TKinematicTarget
References
Module | Engine |
Header | /Engine/Source/Runtime/Experimental/Chaos/Public/Chaos/KinematicTargets.h |
Include | #include "Chaos/KinematicTargets.h" |
TRigidTransform< T, d > GetTarget&40;&41; const
Remarks
Get the target transform (asserts if not in Position mode)