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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h |
Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsJointHandle_Chaos.h" |
Syntax
struct FJointHandle
Remarks
Handle associated with a physics joint. This is the proper way to read/write to the physics simulation
Constructors
Type | Name | Description | |
---|---|---|---|
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FJointHandle
(
FChaosConstraintContainer* InConstraints, |
||
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FJointHandle
(
FChaosConstraintContainer* InConstraints, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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const Chaos::TVec2< FActorHandle * > & | ||
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const Chaos::TVec2< const FActorHandle * > & | ||
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FChaosConstraintHandle * | ||
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const FChaosConstraintHandle * | ||
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void | SetSoftLinearSettings
(
bool bLinearSoft, |
Typedefs
Name | Description |
---|---|
FChaosConstraintContainer | |
FChaosConstraintHandle | |
FPBDJointSettings |