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Unreal Engine C++ API Reference > Runtime > Engine > Physics > ImmediatePhysics > ImmediatePhysicsChaos > FActorHandle
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h |
Include | #include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsActorHandle_Chaos.cpp |
bool SetIsKinematic
&40;
bool bKinematic
&41;
Remarks
Normally used to modify a EParticleType::Rigid between kinematic and dynamic. Returns true if that was possible (even if nothing changed). Returns false if it fails - e.g. because there was no current ParticleHandle, or if the particle type was not EParticleType::Rigid (unless the current type was EParticleType::Kinematic and bKinematic was true)