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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos
Type | Name | Description | |
---|---|---|---|
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void | AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread |
![]() |
void | AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread |
![]() |
void | AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread |
![]() |
void | AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread |
![]() |
void | AddObject
(
UPrimitiveComponent* Component, |
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread |