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Unreal Engine C++ API Reference > Runtime > Engine > Physics > Experimental > FPhysScene_Chaos > AddObject
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysScene_Chaos.h |
Include | #include "Physics/Experimental/PhysScene_Chaos.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysScene_Chaos.cpp |
void AddObject
&40;
UPrimitiveComponent &42; Component,
FStaticMeshPhysicsProxy &42; InObject
&41;
Remarks
Called during creation of the physics state for gamethread objects to pass off an object to the physics thread