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Unreal Engine C++ API Reference > Runtime > Engine > Performance
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include | #include "Performance/EnginePerformanceTargets.h" |
Syntax
struct FEnginePerformanceTargets
Constructors
No constructors are accessible with public or protected access.
Functions
Type | Name | Description | |
---|---|---|---|
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float | The threshold that would be considered so bad that it would cause a hitch in gameplay (cosmetic only for reporting purposes such as FPS charts, should not be used in scalability code) | |
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float | For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame. | |
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float | Minimum time passed before we'll record a new hitch. | |
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float | The target threshold for frame time in miliseconds (cosmetic only and used for fps/stat display, should not be used in scalability code) Values below this will be green, values between this and the unacceptable threshold will be yellow, and values above that will be red | |
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float | The maximum threshold for an 'OK' frame time in miliseconds (cosmetic only and used for fps/stat display, should not be used in scalability code) Values above this will be red, values between this and the acceptable limit will be yellow, and values below will be green. |