Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Performance > FEnginePerformanceTargets
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include | #include "Performance/EnginePerformanceTargets.h" |
Source | /Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetHitchToNonHitchRatio&40;&41;
Remarks
For the current frame to be considered a hitch, it must have run at least this many times slower than the previous frame.