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Unreal Engine C++ API Reference > Runtime > Engine > Performance > FEnginePerformanceTargets
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include | #include "Performance/EnginePerformanceTargets.h" |
Source | /Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetHitchFrameTimeThresholdMS&40;&41;
Remarks
The threshold that would be considered so bad that it would cause a hitch in gameplay (cosmetic only for reporting purposes such as FPS charts, should not be used in scalability code)