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Unreal Engine C++ API Reference > Runtime > Engine > Performance > FEnginePerformanceTargets
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Performance/EnginePerformanceTargets.h |
Include | #include "Performance/EnginePerformanceTargets.h" |
Source | /Engine/Source/Runtime/Engine/Private/Performance/EnginePerformanceTargets.cpp |
static float GetTargetFrameTimeThresholdMS&40;&41;
Remarks
The target threshold for frame time in miliseconds (cosmetic only and used for fps/stat display, should not be used in scalability code) Values below this will be green, values between this and the unacceptable threshold will be yellow, and values above that will be red