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Unreal Engine C++ API Reference > Runtime > Engine > Particles > UParticleModule
- UParticleModule::IsValidForLODLevel()
- UParticleModuleMeshMaterial::IsValidForLODLevel()
- UParticleModulePivotOffset::IsValidForLODLevel()
- UParticleModuleVectorFieldScaleOverLife::IsValidForLODLevel()
- UParticleModuleVectorFieldScale::IsValidForLODLevel()
- UParticleModuleAccelerationDragScaleOverLife::IsValidForLODLevel()
- UParticleModuleAccelerationDrag::IsValidForLODLevel()
- UParticleModuleAcceleration::IsValidForLODLevel()
- UParticleModuleSizeScale::IsValidForLODLevel()
- UParticleModuleSizeMultiplyLife::IsValidForLODLevel()
- UParticleModuleSubUV::IsValidForLODLevel()
- UParticleModuleCollisionGPU::IsValidForLODLevel()
- UParticleModuleOrbit::IsValidForLODLevel()
- UParticleModuleLocationSkelVertSurface::IsValidForLODLevel()
- UParticleModuleRequired::IsValidForLODLevel()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleModule.h |
Include | #include "Particles/ParticleModule.h" |
virtual bool IsValidForLODLevel
&40;
UParticleLODLevel &42; LODLevel,
FString & OutErrorString
&41;
Remarks
Returns true if the module is valid for the provided LOD level.