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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Rotation
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleRotationBase
- UParticleModuleMeshRotation
- UParticleModuleMeshRotation_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Rotation/ParticleModuleMeshRotation.h |
Include | #include "Particles/Rotation/ParticleModuleMeshRotation.h" |
Syntax
class UParticleModuleMeshRotation : public UParticleModuleRotationBase
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bInheritParent | If true, apply the parents rotation as well. |
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FRawDistributionVector | StartRotation | Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleMeshRotation
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property | |
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void | SpawnEx
(
FParticleEmitterInstance* Owner, |
Extended version of spawn, allows for using a random stream for distribution value retrieval |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |
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bool | Return true if this module impacts rotation of Mesh emitters |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |