Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Modules > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModulePivotOffset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Modules/Location/ParticleModulePivotOffset.h |
Include | #include "Particles/Modules/Location/ParticleModulePivotOffset.h" |
Syntax
class UParticleModulePivotOffset : public UParticleModuleLocationBase
Variables
Type | Name | Description | |
---|---|---|---|
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FVector2D | PivotOffset | Offset applied in UV space to the particle vertex positions. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModulePivotOffset
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | Initializes the default values for this property |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. |
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |