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Unreal Engine C++ API Reference > Runtime > Engine > Particles > Material
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleMaterialBase
- UParticleModuleMeshMaterial
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Material/ParticleModuleMeshMaterial.h |
Include | #include "Particles/Material/ParticleModuleMeshMaterial.h" |
Syntax
class UParticleModuleMeshMaterial : public UParticleModuleMaterialBase
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< TObjectPtr< class UMaterialInterface > > | MeshMaterials | The array of materials to apply to the mesh particles. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UParticleModuleMeshMaterial
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
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bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
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uint32 | Returns the number of bytes the module requires in the emitters 'per-instance' data block. | |
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void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. |