Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Particles > Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModuleLocation
- UParticleModuleLocation_Seeded
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocation_Seeded.h |
Include | #include "Particles/Location/ParticleModuleLocation_Seeded.h" |
Syntax
class UParticleModuleLocation_Seeded : public UParticleModuleLocation
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
FParticleRandomSeedInfo | RandomSeedInfo | The random seed(s) to use for looking up values in StartLocation |
Constructors
Type | Name | Description | |
---|---|---|---|
![]() |
UParticleModuleLocation_Seeded
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | EmitterLoopingNotify
(
FParticleEmitterInstance* Owner |
Called when an emitter instance is looping... |
![]() ![]() |
FParticleRandomSeedInfo * | Retrieve the random seed info for this module. |