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Unreal Engine C++ API Reference > Runtime > Core > Containers > FResourceArrayInterface
- FResourceArrayInterface::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- TResourceArray::Discard()
- FSubUVVertexResourceArray::Discard()
References
Module | Core |
Header | /Engine/Source/Runtime/Core/Public/Containers/ResourceArray.h |
Include | #include "Containers/ResourceArray.h" |
void Discard&40;&41;
Remarks
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.