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Unreal Engine C++ API Reference > Runtime > Engine > Particles > FParticleSystemWorldManagerTickFunction
- FTickFunction::DiagnosticContext()
- FParticleSystemWorldManagerTickFunction::DiagnosticContext()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
Include | #include "Particles/ParticleSystemManager.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleSystemManager.cpp |
virtual FName DiagnosticContext
&40;
bool bDetailed
&41;
Remarks
Function to give a 'context' for this tick, used for grouped active tick reporting