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Unreal Engine C++ API Reference > Runtime > Engine > Engine > FTickFunction
- FTickFunction::DiagnosticContext()
- FNiagaraWorldManagerTickFunction::DiagnosticContext()
- FParticleSystemWorldManagerTickFunction::DiagnosticContext()
- FDeformableEndTickFunction::DiagnosticContext()
- FMassProcessingPhase::DiagnosticContext()
- FCharacterMovementComponentPostPhysicsTickFunction::DiagnosticContext()
- FSkinWeightProfileManagerTickFunction::DiagnosticContext()
- FCharacterMovementComponentPrePhysicsTickFunction::DiagnosticContext()
- FSkeletalMeshComponentEndPhysicsTickFunction::DiagnosticContext()
- FSkeletalMeshComponentClothTickFunction::DiagnosticContext()
- FStartPhysicsTickFunction::DiagnosticContext()
- FEndPhysicsTickFunction::DiagnosticContext()
- FActorTickFunction::DiagnosticContext()
- FTickAnimationSharingFunction::DiagnosticContext()
- FActorComponentTickFunction::DiagnosticContext()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
Include | #include "Engine/EngineBaseTypes.h" |
virtual FName DiagnosticContext
&40;
bool bDetailed
&41;
Remarks
Function to give a 'context' for this tick, used for grouped active tick reporting